Joel Scott

Creative Lead for immersive experiences -

live, mr, vr and attractions.

I was at the heart of immersive theatre's re-emergence in the early 2000's co-directing the very first pieces of work with Punchdrunk and then starting my own immersive company Goat and Monkey. My 25 years of award winning immersive experiences nationally and internationally has led to my increasing specialism in combining the live experience with video game crossovers including live missions, game play and encouraging repeat playability in audiences.

Projects include; a Punk VR Game in collaboration with Storyfutures, BBC and the BFI, large-scale immersive performances with 300 actors, pyrotechnics and aerial theatre across 100 000 sq ft, and an immersive shows at the World Expo in Shanghai with live digital links and simultaneous performances happening on the Southbank. I have created a real-world treasure hunts combing live immersive shows in different locations with an online digital alternate reality game played by 80 000+ players across the globe.

Since 2016 I have been working closely with Felix at Punchdrunk International on projects combining AAA game companies' IP with innovative live experiences and missions. I specialises in working to create and champion a vision, leading small agile teams of designers, producers and creatives to build complex worlds and experiences from the ground up.

I love this work!

Associate director, creative lead. punchdrunk international (NDA)

Since 2016 I have been combining AAA game companies' IP with innovative live experience. I specialise in working with the vision of an Artistic Director/game lead and champion this vision with a small team of designers, producers and creatives to build complex worlds from the ground up in the form of decks/GDD's.

As part of this project I worked with an external software company learning to code using visual scripting for two years. Since then I have started to learn Unreal Engine 5 Blueprints.

Get punked! VR. creative director. Visualise Vr.

Festivals: Story Trail, toured UK 2022, 9 days residency at BFI IMAX.

Studio: Visualise

Partners: StoryFutures / Story Trails / BFI / BBC

Tech: Interactive VR Experience using 360 film / VR Unity / POI’s / 3Dscans using Reality Capture / Photo Scanned Point clouds.

flood. xr.Director of live action. megaverse studio

Festivals: Cannes XR Marche Du Film Development showcase/ Electric dreams Adelaide.

Studio: Megaverse

Partners: Creative XR / Digital Catapult / ACE / BFI.

Tech: Live Mocap performers / Audience Live Tracked in Vive Headsets / Digitally mapped props / Live audio feeds.

We Alone. XR. Director. Goat and Monkey.

Studio: Goat and Monkey + Megaverse

Funder: Arts Council England

Tech: Narrative driven Interactive VR Experience. VR Unreal Engine / hand tracking / Motion captured performers / Particle generated interactive text and figures.

More info: We Alone webpage here

 

Associate Lecturer.

I am a Fellow of the Higher Education Authority and have been lecturing and directing at Universities across London and the South East of England regularly since 2008. In a previous life I qualified as a Secondary school teacher and taught in London comprehensives.